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ATUA

ROLE

Junior Developer

SUMMARY

ATUA is an Augmented Reality experience which connects the physical, digital, and spiritual worlds through Te Kore - The Great Nothingness, the Empty Void. There is two versions of this experience; one centered around a physical Pouwhenua and a digital experience able to be done anywhere.

ATUA premiered at Sundance Film Festival 2022 and has featured in DocEdge Film Festival 2022.

For this project, I developed most of the user interface based on concept designs and helped with some particle systems.

TOOLS

Unreal Engine, Photoshop, Perforce

YEAR

2022

PLATFORM

IOS App

CLIENTS

FAFSWAG, Piki Films

LINKS

UI Development

General UI Development

I developed most of the UI based on approved concept designs within Unreal Engine UMG. The list includes the starting menu, subtitle system, information menu, and more.

Screen Resolution and Scaling

I designed and tested the UI on multiple screen resolutions to make sure everyone would get the best possible experience.

Particle Development

Stardust Particle System

I created floating light particles that would emerge as stars to visually support the Atua.

The shape was made with a material. I used an opacity mask to create the shape of the star with a radial mask to soften out the points. I then exponentially changed its brightness to create a glowing effect. I controlled this over a curve to time the brightness easily.

The stars were spawned by a niagara particle system which would control each particle's lifetime and movement.

Virtual Production

Teaser Shots

I helped with some cinematic virtual captures within Unreal Engine to get shots for a teaser trailer. We were to get some experimental shots that wouldn't show their face and some general slow shots.

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